马上注册,结交更多好友,享用更多功能,让你轻松玩转社区。
您需要 登录 才可以下载或查看,没有帐号?FreeOZ用户注册
x
本帖最后由 gzhjb 于 14-10-2024 22:46 编辑
Basic Workflow of Colour Grading:
NR
IDT (None, None)
Highlight (Preserve/Recovery Highlights)
Exposure (Correct Exposure through Offset or HDR Exposure sliders, Gamma-Linear)
Contrast (Ratio)
Saturation (Adjust Saturation)
Colour Balance / Cast (Fix White Balance)
Look
Grain
ODT (Luminance Mapping, 1000, Saturation Compression)
Project Setting
Color Management:
DaVinci YRGB
DaVinci WG/Intermediate
Rec.709 Gamma 2.4
Cullen Kelly
---- EXPOSURE - RATIO - BAL - HSV ---------
---- PW-PW-PW-----------------------------------
Darren MostynIDT
EXP (OFFSET OR GLOBAL)
COL TEMP AND STAHL (POWER WINDOW + HL)
P-OFFSET FOR SKIN TONE
P-HSL
P-
ODT
DEHANCE
~~~~~~~~~~~~~~
NODE TREE WITH FPE (RUNHAAR)
IDT
EXP
BAL
CON
SAT
P-TEMP
P-TEXTURE
P-3
P-4
LOOK1 (MAJOR CHANGE)
ODT
LOOK2 (MINOR CHANGE)
FPE COMPOUND-CST (REC709/GAMMA2.4 - REC709/CINEON FILM LOG)
FPE COMPOUND-FILM LUT (REC709 KODAK 2383 D60)MINOR ADJUSTMENT (BLACK POINT, WHITE POINT, VIGNETTE)P-GRAIN
P-SHARPEN
P-GLOW
P-HALATION
DARREN MOSTYN 2023
PROJECT SETTINGS:
COLOR MANAGEMENT:
COLOR SCIENCE: DAVINCI YRGB
TIMELINE COLOR SPACE: DAVINCI WG/INTERMEDIATE
OUTPUT COLOR SPACE: REC.709 GAMMA 2.4DOLBY VISION VERSION: 4.0
MASTERING DISPLAY: 4000-NIT, P3, D65, ST.2084, FULL
CAM-DWG
BAL/EXP
CONTRAST
SAT
TEMP/HDR/WARPER/CURVES
TRIM
PW1/PW2/PW3
TEXTURE
SPARE
LUT COMPOUND
(709/2.4-709/CINEON FILM LOG, LUTS-FILM LOOKS-REC709 KODAK 2383 D65 OR OTHER LUTS)
Note: Film Print Emulation
~~~~~~~~~~~~~~
Colour Correcting + Colour Grading
Method 1 - Wheels
Balance + Grade (Look)
Balance:
1. Collapse Timeline
2. Collapse Clips
3. Collapse Gallery
4. Now more space for the viewer
5. Click Qualifier, Tick Show picker RGB value (right-click on the viewer)
6. Enable the looping player
7. Open up Waveform
8. In settings of Waveform, tick Y
9. Increase the brightness of Waveform
10. Use Colour Wheel palette (Lift, Gamma, Gain and Offset)
11. Use the dark horizontal wheel
12. To spread out the Scope of Waveform
13. Change Lift to reach close to 0 line
14. Change Gain to reach close to 896 line normally (768 line for some dark scenes)
15. Back and forth on Lift and Gain in order to normalize the Scope (0~768 or 896)
16. Change Gamma to reach 50% of Scope (512 lines)
17. Now to check the Saturation
18. Change Saturation to reach as close as a real look
19. Now to check the colour cast
20. Change to Primaries Bars
21. Show picker RGB value (right-click the reviewer)
22. Use white or black reference here to check any colour cast issue by checking RGB value
23. Or look for a reliable grey colour (RGB value should be balanced)
24. If refer to the high light area, change Gain to address colour cast
25. Double check the RGB value of the grey area, RGB value should be now balanced
Look
1. Create a new node for Look
2. Switch back to Colour Wheels (Primaries Wheels)
3. Use the Gamma wheel to push a certain colour
4. Use Lift wheel to compensate a certain colour (to make Shadow back to neutral)
5. Change Contrast
6. Change Pivot to address some over-exposed area
7. Change MD to increase the contrast of area with a high amount of details (Sharpness)
Method 2 - Curves
Balance
1. Spread the Scope of Waveform by change the positions of the Black point and White point on the curve
2. Add more points on the curve by clicking on the curve
3. Remove points by right-clicking on the points
4. Select any one of the four channels of YRGB, you can change the value of specific colour
5. Use the Parade to balance the colour
6. Change the Scope to Parade
7. Check where there is colour cast in the Parade
8. Isolate the colour channel on the Curve
9. Add points around where colour casting
10. Push away the colour casting
11. To achieve the balance of all RGB colours in Parade
12. Now start to adjust Contrast (Deepen the shadows and brighten up the middle tones)
13. Bind YRGB channels
14. Add two points on the Curve
15. Make the S curve adjustment
16. Keep an eye on the Parade to ensure no over-expose
17. Push MD a little bit to get more contrast on details
Look
Cross Process (before Contrast adjustment)
1. Isolate one of the four YRGB channels, R
2. Adjust the S curve on the R channel
3. Isolate another colour channel, B
4. Adjust the opposite S curve on the B channel
Cross Process (before Contrast adjustment)
1. Isolate YRGB channels,
2. Blue: Highlights down and Shadows up,
3. Red: Highlights up and Shadows down,
4. Green: Middle point up or down.
Vintage 11. Isolate YRGB channels,
2. Red: Highlights down and Shadows up,
3. Green: Highlights down and Shadows up, but less density,
4. Blue: Shadows down and Middle point up,
5. Y: Shadows down and Highlights up for more contrast.6. Using Splined Control to get a more organic look.
Vintage 2
1. Isolate YRGB channels,
2. Green: Middle point down,
3. Red: Shadows down and Highlights down,
4. Blue: Highlights down more than Red and Shadows up a bit.
Vintage 3
1. Isolate YRGB channels,
2. Blue: Highlights really down and Shadows really up,
3. Red: Highlights up and Shadows down, add a point close the Shadows, then push Shadows up,
4. Green: Highlights up a bit,
5. Y: Highlights down and Shadows up,
6. Bring Sat down a bit.
Easy Teal and Orange Look
1. Node 1: Bring Saturation to 0, then adjust Primaries to a certain exposure,
2. Add Node 2,
3. Node 2: Add some blue tint in Gain of Primaries Wheels,
4. Node 1: Bring Saturation back to a high level,
5. Add Node 3,
6. Node 3: Bring Saturation down to a level you like.
MD
Midtone Details: to adjust how harsh the image looks, can be used to smooth skins for a beautiful look.
+ / X
Colour Wheels: Adjust colour wheels at + directions first, then X directions.
Colour Wheels: Also start from right to left, Offset - Gain - Gamma.
Note:
Check your Saturation and adjust it accordingly now and then after changes are made in Primaries and Wheels.
Contrast - Colour:
1. Node 1 (for Contrast) - Bring Sat to 0, Adjust Primaries Wheels from Right to Left: Offset - Gain - Gamma - Lift. (Only use the sliders)
2. Once happy with the contrast, bring Sat back to 50.
3. Node 2 - (for Colour) Bring Sat up quite a bit.
4. Adjust Primaries from Right to Left: Offset - Gain - Gamma. (Only adjust them horizontally in colour wheels: left or right)
5. Adjust Primaries from Right to Left: Offset - Gain - Gamma. (Only adjust them vertically in colour wheels: up or down)
6. Bring Sat down all the way to 0, then bring Sat back to what you like the most.
7. Change to Log.
8. Adjust Shadows in Log.
9. Adjust Shadows (left or right, up or down).
9. Adjust Shadows Sliders.
Auto Match Tools (Shot Match to this Clip)
1. Select the clip you want to change
2. Right-click the clip you want to match to
3. Choose the Shot Match to this Clip
Manual Match Process
1. Select the clip you want to use as a reference
2. Right-click the viewer, choose Grab Still
3. Change the name of the still to Reference
4. Select the clip you want to change
5. Double click the reference still
6. Still reference will be displayed side by side with the clip you are about to work on
7. The Image Wipe is now activated in the viewer manuals
8. You can move the wiper line to change the ratio
9. Notice that the Scope is also wiped (live readout of scope during wiping)
10. Isolate one colour channel
11. Change the colour on the curve to bring the two values to match in height
12. Do the same on other colour channels
Flag Clips: Use Flag to group clips and filter them in different ways.
Primary Grading: for entire clip or clips.
Secondary Grading: for a certain area of the clip by using qualifiers, masks, tracking tools or keyframes.
1:04:04
MY OWN KEYBOARD SHORTCUT LIST:
J, K, L
J: Fast Reverse
K: Play
L: Fast Forward
<-, ->
<-: Reverse Frame by Frame
->: Forward Frame by Frame
I, O
I: In Point
O: Out Point
G
G: Clear In and Out
, .
,: Place Clip on Nearest Cut
.: Place Clip at End of Timeline
Q, W
Q: Ripple Delete Beginning of Clip (Delete from Beginning to the Playhead of the Clip and Remove the gap)
W: Ripple Delete End of Clip (Delete from the Playhead to the End of the Clip and Remove the gap)
C
C: Razor, Cut at the Playhead
D
D: Disable / Enable a clip or a soundtrack or multiple ones.
Shift + Middle Wheel of Mouse
Increase / Decrease Height of the Clip
Ctrl + Middle Wheel of Mouse
Pan Left / Right of the Clip
Alt + Middle Wheel of Mouse
Zoom In / Out the Clip
Alt + Left Button of Mouse and Drag
Copy and Paste the Clip
Ctrl + R
Retime Control (Slow Motion Control) or Right Click then Choose Change Clip Speed, Input percentage (24/60=0.4=40%)
Remember to use Retime Curve to smooth in and out, Tick Retime Speed, Untick Retime Frame.
Fullscreen Playback
Ctrl + F: Fullscreen Playback or Cinema Viewer mode
Reset Colour Grades
Ctrl + Shift + Home: Reset Grades and Keep Nodes
Ctrl + Home: Reset All Grades and Nodes
Enable / Disable a Clip
X: Customized with X
Copy and Paste Colour Grades and Nodes to Other Clips
Shift + =
Enable / Disable All Nodes
Alt + D
Enable / Disable the Selected Node
Ctrl + D
Enable / Disable the Fusion Node
Ctrl + P
Edit Node Name
Tab
Add a Serial Node
Alt + S
Add an Outside Node
Alt + O
Add a Parallel Node
Alt + P
Create a version of Grade
Ctrl + Y
Check the Previous Version
Ctrl + B
Check the Next Version
Ctrl + N
Open Wipe Windows
Ctrl + W
Swift Wipe Windows
Alt + W
Open Split Screen
Ctrl + Alt + W
Open Highlights
Shift + H
Open Black & White Highlights
Shift + Alt + H
Enable Printer Lights
Ctrl + Alt + A
Adjust Printer Lights
Ctrl + Numpad Keys
Zoom to Fit Viewer
Shift + Z
Enable Wipe Mode
Ctrl + W
Create New Version
Ctrl + Y
Apply one clip's grade to all other ungraded clips from the same scene or any scene: Multiple select all clips including the graded one, then middle-click the graded one.
Parallel Node: good for blending
Layer Node: good for adding
Grade Version:
Add: Alt+Shift+A
Default: Alt+Shift+D
Next: Alt+Shift+N
Previous: Alt+Shift+P
Search Tools
Ctrl + 空格(SPACE)
Zoom In/Out Fusion Node Tree
Ctrl + Middle Wheel (Mouse)
Pan Fusion Node Tree
Hold Middle Wheel (Mouse) and Move
Play Again
Alt + L
Search Tools
Ctrl + Space
Colour grades from one clip to another is to just go to the next clip. And then hit the equal sign on the keyboard (or Shift + =). And that will copy and paste all of the nodes from the previous clip onto the next clip.
---------------------------------------------------------------
Base Node Tree
nr: noise reduction
pri: primaries
pop: pop
look: look
hsl curves: hue, saturation and luminance curves
red / green / magenta / yellow / blue / cyan: paralle nodes
look adjustment:
skin / eyes: parallel nodes
sky / hero / left / right / bottom: parallel nodes
glow / sharpening / grain: parallel nodes
director / dp / globe adjustment / trim: parallel nodes
Create a "base" still in PowerGrade
Gallery - PowerGrade
Right Click - Grab Still
Name it as "base"
Apply "base" still to new clips
Gallery - PowerGrade
Right-Click the "base" still - Apply Grade
nr: noise reduction
Temporal Threshold:
Luma: 4.8
Chroma: 4.8
Spatial Threshold:
Luma: 0.0
Chroma: 6.8
Simple Node Trees
nr:
primaries:
globe adjustments:
-------------------------------------------
Colour Correcting
--------------------------------
White Balance
Open Scopes in four windows:
Parade, Waveform
Vectorscope, Histogram
Method 1 - Temperature and Tint:
1. Temperature: To concentrate colours in your highlights (White is white or grey is grey) and shadows (Black is black).
2. Tint: go left to add Green, go right to add Magenta.
Method 2 - Offset and Primaries:
1. Colour Wheels: Lift, Gamma, Gain and Offset
2. Offset first
3. Then Gain
4. Focus on concentrating colours in highlights
Method 3 - Printer Lights
1. Activate Printer Lights from the Colour drop-down menu
2. Use Printer Lights to adjust individual colours (= Offset)
3. Ctrl + Number Keys in Number Pad
Method 4 - Primaries
Lift - Dark
Gamma - Midtones
Gain - Highlights
Offset - Tints
-----------------------------------------------------------
Recommended Audio Levels for Dialogue- Generally, the dialogue level is within -15 db to -10 db.
- Strong booming voice around -10 db.
- Softer natured voice around -15 db.
- Average voice level at around -12 db.
- Whispering sound around -20 db.
- Yelling sound around -3 db.
Recommended Audio Level for Music / Sound Effects- Background music track audio level around -20 db.
- Shooting/explosion audio around -3 db.
- Musical video around -10 db to -5 db.
Layer Mixer Node: Generally used to isolate selected parts of the frame using qualifiers, or add composite mode to create effects such as Bleach Bypass etc. For example, use a qualifier to select a certain colour (green for grass) in order to make the grass greener, or use a number of Layer Mixer Nodes to select a variety of parts of the frame, by doing so, you can isolate the selected parts, colourful subjects, and then de-saturate the white subject in order to make white subject real white. Remember, the nodes on the button are actually on top, work as masks.
Parallel Mixer Node: Generally used to blend in multiple corrections by using windows or qualifiers. For example, use a window to select a subject in order to brighten it up, make it pop, or use a window to select a subject and reverse it in order to dim down for vignette effects.
Always max out the parameters and then dial it back. This will help you determine how far you can push the image before it breaks apart.
3 Ways To Copy Color Grades FAST In Resolve
Method 1 – Creating Stills- Right-click in the program viewer and go to Grab Still. If you open up the gallery, you’ll see the new still that was created. When you hover over a still in the gallery viewer, it gives a preview of what that grade is going to look like when it gets applied to your new clip.
- Right-click on the still and choose Apply Grade from the dropdown menu. Now you’ll see that the grade from the still has been applied to the new clip (or multi clips if you have chosen them) in the timeline.
Note: After the grade has been copied, you have the ability to modify the grade further on an individual basis. It’s a one-way process and not linked to any other grade or still.
Method 2 – The Mouse- Select the clip that you want to apply the copied grade TO.
- Find the clip that you want to copy the grade FROM in the timeline. Click on it with your center mouse button, that’s the wheel.
- Hover over that clip in your timeline and push down firmly with the wheel on your mouse.
- And just like that, Resolve will copy the color grade from one clip to another.
Note: Using your mouse to copy a grade is much easier than going through the process of creating stills. Stills are useful if you’re going to be copying that grade to a large number of clips, almost as if you want to save that grade as a favorite so you can reapply it throughout your timeline to various clips.
Method 3 – HotkeysHere’s one last example of how to copy a grade from one clip to another – using hotkeys. In Resolve, there are hotkeys for copying the color grade from the previous clip in your timeline and for copying the grade from the clip BEFORE the previous clip in your timeline. Those are the minus (-) and the plus (+) keys. - If you hold down on shift and hit the minus (-) key, Resolve will copy the color grade from the previous clip in your timeline. You will see that it’s copied the grade because you will have a new icon appear in your node.
- If you want to copy the grade of the clip BEFORE the previous clip, you’ll hold down shift and use the plus (+) hotkey.
Note: It doesn’t matter if you have existing color corrections on a clip because when you copy the grade it will overwrite everything that you’ve had there previously.
Skin Tones
https://www.youtube.com/watch?v=akPGqs7daYs&ab_channel=WaqasQazi
Fly In Text Animation
https://www.youtube.com/watch?v= ... hannel=MotionEpicFX
Sony RAW
Color Space Transform
Input Color Space: Sony S-Gamut3.Cine
Input Gamma: Sony S-Log3
Output Color Space: Rec.709
Output Gamma: Gamma 2.4
Correction
CST
Look
Skin Tone | Eye Left (Sharpen) | Eye Right (Sharpen)
Skin Tone
Keep the highlights of skin tone at around 512~640 in Waveform.
|